These have been crazy days for the Team and me. A change-point with no return.
I’ll keep on coding and shaping up this project now, here and when should go live…only time will tell.
I have to post Mathware (as it is fairly fine on the Vector Math side). I’d like to put the Matrix calc as well, at least basic functions. That’s because I want integrate Mathware in the Fallen project. That would be useful for a lot of code to become simplier and more functional.
Last but not least, the Fight system. I’ve checked out and in the end there is not all that much to do to parametrize and balance a simple fight system. Things get a little bit harder due to controls on iPhone and due to the screen dimension and occlusion as well as responsivenes of the controls. (Often the Events run on a queue that is much slower than it should be …).
Anyway there you need like 4 or 5 params to play it right. I’ll check what to do and test it soon. More on the Fallen balance and fine tuning notes soon. (I have to put the ideas here for a review). me >>>>>>>>>>>> myself.